Alex Schwartz is the Founder and CEO of VR studio Owlchemy Labs, creators of the hit VR game ‘Aaaaaculus!’ and the SteamVR HTC Vive launch title ‘Job Simulator’. As one of the first studios to dive head-first into the VR space, Owlchemy Labs’ efforts have resulted in one of the top downloaded Oculus Share titles and the top selling mobile VR game of all time (Caaaardboard!). As founder of the VR Austin group, Alex plays an active role in the gaming and VR community by speaking around the world, organizing events, and smoking various exotic meats down in Austin, TX.
Topic: Cross platform VR development – Building for multiple platforms with Job Simulator
Synopsis: For developers working on virtual reality games, it’s still very much early days. It’s hard enough to ship a game on a brand new unexplored platform, let alone build a cross platform VR title that works across multiple VR platforms. Owlchemy Labs discusses the lessons learned bringing their game Job Simulator to three VR platforms: the HTC Vive, Oculus, and Playstation VR and why it’s important for developers in an early market to be on multiple platforms simultaneously. Viewers will hear about considerations for room scaling / scene resizing, dealing with forward-facing tracking solutions, standardization of control schemes, working with multiple audio playback systems, and ergonomic differences between HMDs and input solutions.